Wednesday, 31 August 2011

Localising V2.0


Yesterday we released an update to Localising, we felt that without web support and proper optimisation it simply would not be good enough. So we went back to the metals and worked hard at improving both the editor and the runtime module.


Editor:
  • Autosave function for those that sometimes forget to save the file before closing the editor.
  • Slight modification that doesn't show empty identities that are found in files because of a strange error with the web module.
  • Slight layout adjustment to help ensure users don't accidentally re-setup a language and lose all their translations.
  • Newline character support through \n or {n} which allows newlines at runtime.

Runtime:
  • File parsing is now split into two threads to improve speed.
  • Web based localisation (Non System.IO) is now possible through the LocalWeb class.
  • Local has become an abstract class to allow other means of localisation loading through sub classes.
  • Various small improvements and changes which should improve speed and reliability.
  • Added params[] to GetText and GetGui to allow variable number of variables.

This release caused some headaches for a while but that was overcome.

Warning: has only been tested on a Windows 7 (64x) pc but was designed to work with Mac paths so there should be no issues there.

Regards,
Garth (Lead)

Thursday, 11 August 2011

Localising


While we were working on Operation: Canyon Project we started developing a localisation system that allows text translation. Because of our needs for funds we extracted the system and started to work on it independent of the game.

Yesterday we submitted version 1.1 of Localising to the Unity Asset store and it was accepted EDIT:(Asset Store Link). I will be posting a link to it ASAP, however in the mean time you can access it via the Asset Store by searching for Localising. We are selling it for a steal at $15.
If you use Unity and need a localising system take a look at localising.

Regards,
Garth (Lead)

Tuesday, 9 August 2011

Update On Operation: Canyon Project

Up until quite recently we had been hard at work on Operation: Canyon Project but with the lack of money it has currently been put on halt as we try to gather some money so we can continue the project and bring it to an acceptable level of polish and flair.

So we're not cancelling it just we have shelved it as we try to get some cash flow.

Regards,
Garth (Lead)

Tuesday, 2 August 2011

Canyon Project: Gameplay Video

Below you will find a game play video which is alpha build quality so don't read too much into poor quality parts and lack of certain polish. We got a friend in a band to help us out with the sound track to the video.


Regards,
Garth (Lead)