Showing posts with label PAK Reader. Show all posts
Showing posts with label PAK Reader. Show all posts

Wednesday, 12 September 2012

UniPack: 1.0 Released


UniPack is a simple to use file compactor, similar to .PAK and .TAR. It will create a single file from a folder full of files. This makes it easier to distribute game content and updates. UniPack also supports viewing of standard folders as if they were packed files. This means that you won't have to constantly recreate the packed file when you make changes during development.

Also supported is creating patch files. This takes the latest version of a folder and compares it to a older packed file, it then generates a patch file that can be distributed in a patch to your game. This means you won't have to redistribute the whole file when making incremental patches.

Name: UniPack
Source Code: C#
Price: $ 30
Unity Version: 3.4.1
Works with Unity Free
Asset Store Link.
Documentation
*Only been tested on a Windows 7 (x64) machine.


Regards,
Garth (Lead)

Friday, 3 August 2012

Introducing: UniPack

With university having started again recently I have had less time to dedicate to upgrading and working on the various projects that we offer. However, every now and then I get time to work on something and usually it results in something beneficial.

Lately I have been dedicating most of my free time to getting a .pak reader/writer up and running within Unity. Having struggled to find information about the structure and so forth of a .pak file I eventually came across some resources which helped me with the reader and writer part.

I expanded the code to be able to accept either a folder or a packed file. This makes it easier to develop with, since you won't be needing to repack the folder every time you make a change to a file within it.

I am currently in the final bug squashing and document writing stages of a first release. This can take up to three weeks to be completed but hopefully it will be out the door before then.

Regards,
Garth