I apologise for the lack of updates over the last couple of weeks. I have been busy with university which sucks up a lot of my time and energy. However, there is some good news hidden somewhere.
I have released updates to both INISystem and JukeBox Pro, so check them out on Unity's Asset Store. I will be doing an update to the previous INISystem tutorial as a lot has changed since version 1.1.
I also took some time to look at Canyon Project again my on and off game project for the last year or so. I have been playing around with trying to get that optimised so that it can run on a PC that isn't a quad core. So I got to focus some time on that.
I shall be seeing you guys around soon,
Garth
Showing posts with label University. Show all posts
Showing posts with label University. Show all posts
Wednesday, 18 April 2012
Friday, 24 February 2012
Back to University
I know I've been a little scarce the past couple of days especially after the last couple of months of frequent updates. University started two weeks ago so I've been busy with that. Had a little time every now and then to focus on a couple of my projects putting some time into them.
With regards to the Grand Strategy I have been mostly working on more planning and designing of the various systems and the interaction between them. So, it may appear to have been no progress but most of it is behind the scenes.
I also put some time into the Console System and started working on the ability to select GameObjects and call commands on them. Currently that is working but using BroadCastMessage, essentially they could run any command that is on a GameObject. This new feature is easy to disable or enable via a bool.
I am hoping to get a nice interaction with the console system with selectable objects that will only allow certain methods to be executed, but we will have to see how that goes.
Regards,
Garth
With regards to the Grand Strategy I have been mostly working on more planning and designing of the various systems and the interaction between them. So, it may appear to have been no progress but most of it is behind the scenes.
I also put some time into the Console System and started working on the ability to select GameObjects and call commands on them. Currently that is working but using BroadCastMessage, essentially they could run any command that is on a GameObject. This new feature is easy to disable or enable via a bool.
I am hoping to get a nice interaction with the console system with selectable objects that will only allow certain methods to be executed, but we will have to see how that goes.
Regards,
Garth
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