Showing posts with label JukeBox. Show all posts
Showing posts with label JukeBox. Show all posts

Wednesday, 18 April 2012

Update

I apologise for the lack of updates over the last couple of weeks. I have been busy with university which sucks up a lot of my time and energy. However, there is some good news hidden somewhere.

I have released updates to both INISystem and JukeBox Pro, so check them out on Unity's Asset Store. I will be doing an update to the previous INISystem tutorial as a lot has changed since version 1.1.

I also took some time to look at Canyon Project again my on and off game project for the last year or so. I have been playing around with trying to get that optimised so that it can run on a PC that isn't a quad core. So I got to focus some time on that.

I shall be seeing you guys around soon,
Garth

Friday, 17 February 2012

JukeBox - Pro Version 1.5

Version 1.5 of Jukebox Pro has been approved and is now available on the Asset Store.

This version is the biggest update that we have done for JukeBox and makes the differences between the Pro and Free version more noticeable. I will shortly update the free version with some of the features of the new features.

New Features:
  • Multiple playlists
  • User loaded songs get loaded into a User playlist
  • Many small bug fixes and updates
  • Improved inspector to handle the new features
  • An improved example of the system in the form of a Music Player
  • Updated to use events instead of callbacks, which are very similar. This allows multiple scripts to hook into the jukebox to get song changes.
  • Seek through songs is now possible
  • Pausing is now possible too
  • Price is now $5
New Inspector
Regards,
Garth

Thursday, 26 January 2012

JukeBox - Pro, V1.0 Ready for Release


I've put my head down and put some effort into polishing JukeBox Pro, so that I may get it into your hands as soon as possible. This is just an initial release with some pro features, if you can think of more features that would be cool to have let me know and I will do my best to include them in future releases.

The current feature set is:

  • Custom Dynamic Inspector (based on what you doing)
  • Runtime file loading for user music.
  • Written to support both desktop and phones, loads .ogg/.mp3 depending on the platform.
  • File loading is disabled on consoles.
  • Many small bug fixes and possible speed improvements made
  • All JukeBox Free features are available.
Version: 1.0
Source Code: C#
Unity Version: 3.4.1 Free
Price: $10

Custom Inspector
Regards,
Garth

Monday, 23 January 2012

JukeBox - Pro in the Works

I recently released JukeBox - Free, a week ago, there has been what I would call a fair amount of downloads from the Unity Asset Store for it. I have since decided to work on a pro version that I would charge a little for.

Currently the pro version will include:

  • From folder loading of .ogg/.mp3 (depending on the platform) for user content.
I have been looking into creating an mp3 to ogg converter that will convert all mp3s within a folder to ogg format. I was hoping to be able to run it from within Unity, sadly it would be too slow for that. I have been milling around trying to come up with ideas, I will probably offer it as a separate download that anyone can simply use to convert mp3 to ogg.

If you have more suggestions on what to add/improve for the pro version, comment here and I will see if it would be feasible for me to include it.

Regards,
Garth (Lead)

Sunday, 15 January 2012

JukeBox Free - Version 1.0


While working on Canyon Project, we developed a fairly simple Jukebox like music system that will simply play through a playlist of songs. We have since decided to release this as a free system on Unity's Asset Store.

Version: 1.0
Source Code: C#
Unity Version: 3.4.1 Free
Price: Free

Features:
  • Works with Unity free
  • Can play random songs
  • Can skip forward and backwards
  • Allows a delegate to be called on song change that will display a formatted string of the Artist - Title.
  • Supports volume changes.
  • Automatically plays the next song once a song ends.
We hope someone will have a use for this system.

Unity Inspector
Regards,
Garth (Lead)