Showing posts with label New Features. Show all posts
Showing posts with label New Features. Show all posts

Monday, 6 February 2012

Spawner - Roadmap

Over the past couple of days I have focused quite a bit of my time into updating Spawner after Path-o-Logical's Rafes suggested I look into providing support for their Pool Manager system. After receiving a copy of Pool Manager to aid with testing the system I set about coding in support for Pool Manager while still allowing those without the system to still be able to use the system. This turned out to not be too difficult to implement and was pretty straight forward with some minor changes to existing code in order for everything to work smoothly together.

I pushed that version (1.5) to the Asset Store on Saturday (4th Feb) and it is still currently awaiting review. Sunday (5th Feb) I woke up and decided to work on a new update that changes the way the main Spawner class handles the spawning. It currently uses Update() which is inefficient for what the system does, so I set about changing it to a coroutine with a small amount of seemingly strange errors I got it working correctly with all the Spawn Modes.

So, I am currently waiting for version 1.5 to be approved on the Asset Store and then I am going to upload version 1.6 which also happens to include improved documentation which could be found on Docs.zip. This contains some better descriptions of classes and a installation guide and so on.

So to sum it all up, it looks like there is going to be a whole bunch of performance improvements coming to Spawner in the coming week and all of this for free. If you use Spawner and like it, if you would consider purchasing one of my other assets that would be awesome.

Regards,
Garth

Thursday, 26 January 2012

JukeBox - Pro, V1.0 Ready for Release


I've put my head down and put some effort into polishing JukeBox Pro, so that I may get it into your hands as soon as possible. This is just an initial release with some pro features, if you can think of more features that would be cool to have let me know and I will do my best to include them in future releases.

The current feature set is:

  • Custom Dynamic Inspector (based on what you doing)
  • Runtime file loading for user music.
  • Written to support both desktop and phones, loads .ogg/.mp3 depending on the platform.
  • File loading is disabled on consoles.
  • Many small bug fixes and possible speed improvements made
  • All JukeBox Free features are available.
Version: 1.0
Source Code: C#
Unity Version: 3.4.1 Free
Price: $10

Custom Inspector
Regards,
Garth

Monday, 23 January 2012

JukeBox - Pro in the Works

I recently released JukeBox - Free, a week ago, there has been what I would call a fair amount of downloads from the Unity Asset Store for it. I have since decided to work on a pro version that I would charge a little for.

Currently the pro version will include:

  • From folder loading of .ogg/.mp3 (depending on the platform) for user content.
I have been looking into creating an mp3 to ogg converter that will convert all mp3s within a folder to ogg format. I was hoping to be able to run it from within Unity, sadly it would be too slow for that. I have been milling around trying to come up with ideas, I will probably offer it as a separate download that anyone can simply use to convert mp3 to ogg.

If you have more suggestions on what to add/improve for the pro version, comment here and I will see if it would be feasible for me to include it.

Regards,
Garth (Lead)