Localising
*Currently only been tested on a Win7 pc but has been designed with Macs in mind.A fairly easy to use localisation class and editor set up. Can only be used for text based translations. Uses a simple Key:Value style system to keep it as light weight as possible. Uses System.IO/www to access files.
Price: $10
Language: C#
Version: 2.6
Asset Store Link
Documentation
FEATURES:
Editor:- Simple to use editor
- Switch-able autosave function to prevent loss of changes.
- New line character \n or {n} support for new lines at runtime.
- Editor is not required for usage but greatly simplifies the process.
- Replace placeholders within text with variables.
- Lightweight Key:Value based.
- Works with Unity and Unity Pro.
- Load multiple files.
- Easy to setup and use.
- File parsing spilt into two threads to decrease load time.
- Extendible through sub-classing Local to use your own method of loading file contents.
Editor Window |
Runtime Class |
Runtime Setup |
Game Ads
*Only been tested on a Win 7(x64) pc.Displaying in game ads for previous releases, new releases, updates and patches has never been this easy. Through the use of a small text file located on a server, you can keep users of your games updated on your new games or even less well known games.
Price: $2
Language: C#
Unity Version: 3.4.1
Version: 1.0
Asset Store Link
WebPlayer Demo
Documentation
Features:
- Easy to use methods of displaying via Name, Index or Random.
- Easy to use Editor for editing the Adverts text file.
- Displaying via UnityGUI by default or via a callback method of your own.
- Display Ad for a certain time.
Editor Window |
INISystem
Easy to use INI file reader/editor. Supports most of Unity's data-types and most of the standard data-types.
Price: $10
Language: C#
Unity Version: 3.4.1
Version: 2.0
Asset Store Link
Documentation
Features:
- Standard Data-Types
- Float
- String
- Integer
- Bool
- Unity Data-Types
- Color
- Vector2
- Vector3
- Quaternion
- Read elements
- Edit elements
- Add elements
- Default values if element isn't found
FeedMe
*Only been tested on a Win 7(x64) pc but should work with Mac.
A fairly easy to use xml feed reader, with support for Atom and RSS.
Language: C#
Price: $10
Unity Version: 3.4.1
Version: 2.0
Asset Store Link
Documentation
Features:
- Reads atom feeds
- Reads rss feeds
- Reads a custom format feed
- Can read the following from posts
- Title
- Pubdate/Updated
- Description/Content
- Link
JukeBox - Free
*Only been tested on a Win 7(x64) pc but should work with Mac.
A very simple JukeBox like music system for Unity.
Language: C#
Price: Free
Unity Version: 3.4.1 Free
Version: 1.0
Asset Store Link
Features:
- Skip Forward and Backwards
- Loops through playlist
- Random song functionality
- Supports volume changes during playback
- Allows a delegate to be called on song change that passes a formatted string (ARTIST - TITLE) for song change display.
- Automatic song advancement on song finish.
JukeBox - Pro
*Only been tested on a Win 7(x64) pc but should work with Mac.
A simple playlist based music system for Unity.
Language: C#
Price: $5
Unity Version: 3.4.1 Free
Version: 1.1
Asset Store Link
Documentation
Features:
- Skip Forward and Backwards
- Loops through playlist
- Random song functionality
- Supports volume changes during playback
- Uses a event system for song changes
- Automatic song advancement on song finish.
- Supports runtime loading of user music files in the .ogg format.
Spawner
*Been tested on a Win 7 x64 pc. Works on Android.
An easy to use enemy spawning system.
Language: C#
Price: Free
Unity Version: 3.4.1 Free
Version: 1.7
Asset Store Link
Documentation
Custom Inspector |
Features:
- Continuous/Normal spawning (attempts to keep the same amount of units spawned)
- Once (spawns to the total units only once)
- Wave (spawns in waves, once all are dead spawns again)
- Timed Waves (spawns in waves, based on time instead of killed enemy)
- Time Split Wave (spawns in waves, once all dead, waits a time before spawning again)
- Support for Pool Manager by Path-o-Logical