Tools

Localising


*Currently only been tested on a Win7 pc but has been designed with Macs in mind.

A fairly easy to use localisation class and editor set up. Can only be used for text based translations. Uses a simple Key:Value style system to keep it as light weight as possible. Uses System.IO/www to access files.

Price: $10
Language: C#
Version: 2.6
Asset Store Link
Documentation

FEATURES:

Editor:
  • Simple to use editor
  • Switch-able autosave function to prevent loss of changes.
  • New line character \n or {n} support for new lines at runtime.
  • Editor is not required for usage but greatly simplifies the process.
Runtime:
  • Replace placeholders within text with variables.
  • Lightweight Key:Value based.
  • Works with Unity and Unity Pro.
  • Load multiple files.
  • Easy to setup and use.
  • File parsing spilt into two threads to decrease load time.
  • Extendible through sub-classing Local to use your own method of loading file contents.
Editor Window

Runtime Class

Runtime Setup

Game Ads


*Only been tested on a Win 7(x64) pc.

Displaying in game ads for previous releases, new releases, updates and patches has never been this easy. Through the use of a small text file located on a server, you can keep users of your games updated on your new games or even less well known games.

Price: $2
Language: C#
Unity Version: 3.4.1
Version: 1.0
Asset Store Link
WebPlayer Demo
Documentation

Features:

  • Easy to use methods of displaying via Name, Index or Random.
  • Easy to use Editor for editing the Adverts text file.
  • Displaying via UnityGUI by default or via a callback method of your own.
  • Display Ad for a certain time.
Editor Window

INISystem


*Only been tested on a Win 7 (x64) pc but should work with Mac
Easy to use INI file reader/editor. Supports most of Unity's data-types and most of the standard data-types.

Price: $10
Language: C#
Unity Version: 3.4.1
Version: 2.0
Asset Store Link
Documentation

Features:

  • Standard Data-Types
    • Float
    • String
    • Integer
    • Bool
  • Unity Data-Types
    • Color
    • Vector2
    • Vector3
    • Quaternion
  • Read elements
  • Edit elements
  • Add elements
  • Default values if element isn't found

FeedMe


*Only been tested on a Win 7(x64) pc but should work with Mac.
A fairly easy to use xml feed reader, with support for Atom and RSS.

Language: C#
Price: $10
Unity Version: 3.4.1
Version: 2.0
Asset Store Link
Documentation

Features:

  • Reads atom feeds
  • Reads rss feeds
  • Reads a custom format feed
  • Can read the following from posts
    • Title
    • Pubdate/Updated
    • Description/Content
    • Link

JukeBox - Free


*Only been tested on a Win 7(x64) pc but should work with Mac.
A very simple JukeBox like music system for Unity.

Language: C#
Price: Free
Unity Version: 3.4.1 Free
Version: 1.0
Asset Store Link

Features:

  • Skip Forward and Backwards
  • Loops through playlist
  • Random song functionality
  • Supports volume changes during playback
  • Allows a delegate to be called on song change that passes a formatted string (ARTIST - TITLE) for song change display.
  • Automatic song advancement on song finish.

JukeBox - Pro


*Only been tested on a Win 7(x64) pc but should work with Mac.
A simple playlist based music system for Unity.

Language: C#
Price: $5
Unity Version: 3.4.1 Free
Version: 1.1
Asset Store Link
Documentation

Features:

  • Skip Forward and Backwards
  • Loops through playlist
  • Random song functionality
  • Supports volume changes during playback
  • Uses a event system for song changes
  • Automatic song advancement on song finish.
  • Supports runtime loading of user music files in the .ogg format.

Spawner


*Been tested on a Win 7 x64 pc. Works on Android.
An easy to use enemy spawning system.

Language: C#
Price: Free
Unity Version: 3.4.1 Free
Version: 1.7
Asset Store Link
Documentation
Custom Inspector

Features:

  • Continuous/Normal spawning (attempts to keep the same amount of units spawned)
  • Once (spawns to the total units only once)
  • Wave (spawns in waves, once all are dead spawns again)
  • Timed Waves (spawns in waves, based on time instead of killed enemy)
  • Time Split Wave (spawns in waves, once all dead, waits a time before spawning again)
  • Support for Pool Manager by Path-o-Logical