Showing posts with label Current Projects. Show all posts
Showing posts with label Current Projects. Show all posts

Thursday, 10 November 2011

Canyon Project - Screenshot Update


Just wanted to show a little update on Canyon Project, that has happened over the last couple of days. A video was put up on our Youtube page that shows the new audio that has been placed within the game. Below is a new picture that was taken this morning of Canyon Project, where more shadows were added to really bring the visuals together.

Move out

Regards,
Garth (Lead)

Monday, 7 November 2011

Canyon Project - Gameplay Video 2

I have just recorded a new Canyon Project game play video that shows off the new visuals and the recently added audio, enjoy.

Regards,
Garth (Lead)

Monday, 24 October 2011

Canyon Project: Now on Wooglie


Yesterday I worked on getting Canyon project ready for Wooglie, a Unity game portal. Canyon Project is still only in development but is coming together quite nicely. There is an added new level to showcase coming vehicles and awesomeness.

You can check out the game on Wooglie.

Enjoy,
Garth (Lead)

Saturday, 8 October 2011

Canyon Project: New Pre-Alpha Screenshots


We decided to do some new screen shots to show off the new, in progress, interface look and the new textures.
The new interface and textures
The new unit recruit box
Moving a character is still pretty much the same
Regards,
Garth (Lead)

Thursday, 6 October 2011

First Level Pre-Alpha Demo of Canyon Project


About two days ago we released a pre-alpha first level demo of Canyon Project on Facebook, with many elements subject to change throughout development in such nothing is set in stone.

The main target for this game is not Facebook but rather a Windows standalone release. We have been hard at work improving the interface and optimising where we can, in hopes for an early 2012 release but we aren't setting anything in stone.

The Facebook app. There will be an insecure content warning that will show up, you will have to allow it as it is the game. We still fighting with where to host it.

Regards,
Garth (Lead)

Localising V 2.1 Released and Future Developments


Earlier today we submitted version 2.1 of Localising to Unity's Asset store and while we await their validation (Edit: Now validated) I thought I would go over the changes and current development plans and progress.

Changes:
  • Some bug fixes with the web class to ensure that localising worked between scene changes and so on.
  • Loading via Resources.
  • Saving and Loading the current language via PlayerPrefs internally but not enforced so saving and loading can be done via your own methods still.
  • Various other small changes and fixes.
Current and Future development plans:
  • Working on loading localised audio via Resources.
  • Working on loading localised textures via Resources.
  • Fixing any bugs that may arise and to make it as fast as possible.
You can check out the current progress of texture and audio changing in this pre-alpha web player.

Regards,
Garth (Lead)

Saturday, 24 September 2011

Canyon Project: Update 1 - Back on Track

I guess this goes to show that not everything stays dead. A while ago I told you how we had shelved Canyon Project in search of bigger and greater horizons. Well today I am back to tell you that we picked up Canyon Project again to try push on to the end this time.

Just this evening I finished up the basics of a nice RTS style unit recruit system in place of the previous, all available units are already on the battlefield, way. This clears up the map from units, which will make it easier for players to be able to tell which unit they own (I'll give you a hint: all that you can see).


The new looking interface layout
What I did keep in was the choice of whether to buy a unit or not, since accidents happen. I might look into an option of whether you want it on or off.

Starting to look like quite a hybrid
The new layout is very much RTS inspired with the menu option in the right-top corner, your money in the left, along with your radar/map (still in planning) and recruitment panel at the bottom.
Can no longer recruit marines
The new recruitment system will show all possible recruits and how many are allowed per level. This will take sometime to balance but those are future worries.

I hope you feel as excited as us about these latest updates, as it means the project is moving along and we should have a demo out, in a couple weeks to a month, of the first level.

Regards,
Garth de Wet (Lead)

Wednesday, 7 September 2011

Brigade Development Pictures 1

The concept art and current in game view of the world map.

Concept Art: World Map 1

In Game: World Map Iteration 1

In Game: World Map Iteration 2

In Game: World Map Iteration 3
Regards,
Garth (Lead)

Work Started: Brigade: The First March

Recently we started basic development and concept work on our next game, planned to be our flagship game. I thought it was time that we should announce it here and perhaps give a basic overview of what we have in mind.

Brigade: The First March is planned to be an open world MMO (or at least MO). It is a cross breed of various genres such as RPG, FPS and Third Person Shooter. With a focus on squad based combat and team work in order to succeed.


We have currently started working on the world, we have a basic layout and are starting to focus on more individual sections of the map to give life to it. We also started working on basic layouts for capital cities.

There will be two sides/teams/countries fighting over a single landmass, each side will have a capital city where players are spawned on login (if they haven't made camp elsewhere) and a military camp. There is also going to be various smaller rebel villages located within each side's territory that are hostile to them.

We have set up a Facebook page for Corrupted Smile Studio, where we will be posting updates about development alongside this blog.

Regards,
Garth (Lead)

Tuesday, 9 August 2011

Update On Operation: Canyon Project

Up until quite recently we had been hard at work on Operation: Canyon Project but with the lack of money it has currently been put on halt as we try to gather some money so we can continue the project and bring it to an acceptable level of polish and flair.

So we're not cancelling it just we have shelved it as we try to get some cash flow.

Regards,
Garth (Lead)

Tuesday, 2 August 2011

Canyon Project: Gameplay Video

Below you will find a game play video which is alpha build quality so don't read too much into poor quality parts and lack of certain polish. We got a friend in a band to help us out with the sound track to the video.


Regards,
Garth (Lead)

Friday, 29 July 2011

Update: Upcoming Game

Lots of work has been going on behind the scenes to get this game up to polish, it doesn't currently have a title but there are a few ideas floating around.

A game play video was recorded yesterday but that is going to be postponed until next week while we get the polish up on the game.

Things look very good for a beta release at the end of August. Ideas are still being thrown around about pricing and deployment platform but those are the small details.

Regards,
Garth (Lead)

Thursday, 28 July 2011

Welcome

Hello and welcome to Corrupted Smile Studio's blog.

We are a very new and very small game development studio based in Port Elizabeth, South Africa. We are currently working on an unannounced project that we hope to finish by the end of August. Within the next two weeks or so we hope to start promoting it and getting some videos of gameplay out into the wild.

We plan on targeting web games and standalones with thoughts of moving onto mobile devices if we can.

Regards,
Garth (Lead)