Saturday 24 September 2011

Canyon Project: Update 1 - Back on Track

I guess this goes to show that not everything stays dead. A while ago I told you how we had shelved Canyon Project in search of bigger and greater horizons. Well today I am back to tell you that we picked up Canyon Project again to try push on to the end this time.

Just this evening I finished up the basics of a nice RTS style unit recruit system in place of the previous, all available units are already on the battlefield, way. This clears up the map from units, which will make it easier for players to be able to tell which unit they own (I'll give you a hint: all that you can see).


The new looking interface layout
What I did keep in was the choice of whether to buy a unit or not, since accidents happen. I might look into an option of whether you want it on or off.

Starting to look like quite a hybrid
The new layout is very much RTS inspired with the menu option in the right-top corner, your money in the left, along with your radar/map (still in planning) and recruitment panel at the bottom.
Can no longer recruit marines
The new recruitment system will show all possible recruits and how many are allowed per level. This will take sometime to balance but those are future worries.

I hope you feel as excited as us about these latest updates, as it means the project is moving along and we should have a demo out, in a couple weeks to a month, of the first level.

Regards,
Garth de Wet (Lead)

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