Showing posts with label Spawning. Show all posts
Showing posts with label Spawning. Show all posts

Sunday, 19 January 2014

Spawner Pro - V2.0 Tutorial


I break radio silence with a new tutorial video for Spawner Pro, the latest version 2.0, which introduced some changes to how spawning modes were handled in order to greatly reduce the hacking required on your behalf to introduce new spawn modes or adjust specific ones.


Regards,
Garth

Thursday, 22 November 2012

Spawner - Pro - Tutorial 1


Here's a simple tutorial going through setting up a Spawner and enemy units.
Apologies for the visual artifacts, it seems to be an issue with my recording software.


Regards,
Garth

Spawner - Pro Released


Over the past few weeks I have put some work into our Spawner system to get an upgraded version with more features to be released as a Pro version. This has been uploaded to Unity's Asset Store and is awaiting review.

Some of the new features include:

  • A new custom Inspector and Editors
  • Multiple Spawn Locations per a Spawner
  • Multiple Units per a Unit Level
  • Coded to work with Unity 4
  • Lots of coding changes to try and improve performance
Inspector

Unit Editor

Wave Editor
Documentation
Source Code: C#
Price: $20
Asset Store Link
Webplayer

I hope to have a tutorial up soon. Was hoping to have one done today but ran into issues with the internet.

Regards,
Garth