Showing posts with label Game Ads. Show all posts
Showing posts with label Game Ads. Show all posts

Wednesday, 5 September 2012

Online Documentation

I've placed all documentation for our current projects online.

Spawner
MessageBox
Localising
JukeBox - Pro
INISystem
GameAds
FeedMe
Console

UniPack is still being worked on but is approaching 1.0 release level.

Regards,
Garth

Tuesday, 31 January 2012

Price Drops

We have dropped the price on most of our Unity assets.

Localising - $10
Game Ads - $2
FeedMe - $15

Get them while they cheap.

Regards,
Garth

Wednesday, 2 November 2011

Game Ads - Version 1.0 Released


I just pushed version 1.0 of Game Ads out of the door and onto Unity's Asset Store (it is currently still awaiting review is now LIVE). This version brings with it text, text and image and the standard image based adverts. Along with a change to the file format to accommodate the changes.

The system now uses an XML format file:
<ads>
  <ad>
    <title></title>
    <link></link>
    <format></format>
    <image></image>
    <text></text>
  </ad>
</ads>
This greatly increases the options of how your advert can be displayed. This update also brings with it a price increase of $3 to bring the price to $5.

Regards,
Garth (Lead)

Thursday, 13 October 2011

Game Ads: Update - Version 0.9


We just pushed an update to Game Ads to Unity's Asset Store, we are now awaiting their approval of it. (Edit 14-Oct-2011) Version 0.91 has been released and it also includes documentation.

We made a few small changes to ensure the system works to the best of its ability and that the users will be pleased with the results.

We removed the parameter-less DisplayAds() and instead used the DisplayAds(index) to display random ads by passing in a variable initialised to -1, we then return the random generated index, therefore allowing multiple random ads without messing up the calls.

We decided to add in a callback overloaded method of displaying ads as well, thus allowing users to implement their own method of displaying ads and simply using one of our methods with the passed in callback will call the method with the ad details. Thus if users don't use/like Unity's GUI they can still make use of the system.

All methods/variables are XML documented for visual niceness in Visual Studio.

I'll update once version 0.9 has been approved.

Regards,
Garth (Lead)

Wednesday, 12 October 2011

Game Ads: Spread the Word


With a little bit of downtime in the last few days I thought I could make a very simple Unity addon which will allow a form of in game ads. This will be useful for developers with multiple games and wanting a dynamic means of displaying ads in their games.

It works via the web and allows a developer to have a text file (set up in a certain way) with links to their games and a link to an image for the game. It comes with various amount of methods for getting which ad to display. Currently it uses UnityGUI to display the ads as buttons.

Advert File Editor Window
It will be sold on the Asset Store for $2, currently it is not on the Asset Store yet but I will update when it is available. (Edit) : Asset Store Link

(Edit)I almost forgot to add the WebPlayer demo and also check it out in game in Canyon Project (Facebook App).

Regards,
Garth (Lead)