We just pushed an update to Game Ads to Unity's Asset Store,
We made a few small changes to ensure the system works to the best of its ability and that the users will be pleased with the results.
We removed the parameter-less DisplayAds() and instead used the DisplayAds(index) to display random ads by passing in a variable initialised to -1, we then return the random generated index, therefore allowing multiple random ads without messing up the calls.
We decided to add in a callback overloaded method of displaying ads as well, thus allowing users to implement their own method of displaying ads and simply using one of our methods with the passed in callback will call the method with the ad details. Thus if users don't use/like Unity's GUI they can still make use of the system.
All methods/variables are XML documented for visual niceness in Visual Studio.
I'll update once version 0.9 has been approved.
Regards,
Garth (Lead)
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