Saturday, 8 October 2011

Localising V2.5: Feature List


I've been working on version 2.5 of Localising for the last two to three days and so far I am pretty impressed with the results I'm getting and the features I'm adding.

Updates:
  • New built in Save/Load methods for languages via PlayerPrefs
  • Added a delegate method that will allow you to connect your own saving method into the system
  • New save on language change, passed as a parameter (default is off)
New Features:
  • Texture changing for current material or a specified material (basically changes all objects with that material to the new texture, so you can put the TextureChanger component on a single object and affect all materials)
  • Audio changing with settings for auto-play, one shot play (only used if auto-play is enabled).
  • If textures/audio aren't found for the language, looks for an English one, if none is found returns null (so in the event that a localised texture/audio clip gets deleted for a language, chances are that you will still be able to display/play something)
  • Ability to remove AudioChangers/TextureChangers from the update list, so if you play a sound in the beginning of a level and the player will never need to return to that location or hear the sound, you can disable it from being updated, so if the player changes the language it won't load a new localised version.
Editor Updates:
  • New menu item for ensuring that localised audio clips are available in all languages
  • New menu item for ensuring that localised textures are available in all languages.

Regards,
Garth (Lead)

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