We have dropped the price on most of our Unity assets.
Localising - $10
Game Ads - $2
FeedMe - $15
Get them while they cheap.
Regards,
Garth
Tuesday, 31 January 2012
Thursday, 26 January 2012
JukeBox - Pro, V1.0 Ready for Release
I've put my head down and put some effort into polishing JukeBox Pro, so that I may get it into your hands as soon as possible. This is just an initial release with some pro features, if you can think of more features that would be cool to have let me know and I will do my best to include them in future releases.
The current feature set is:
- Custom Dynamic Inspector (based on what you doing)
- Runtime file loading for user music.
- Written to support both desktop and phones, loads .ogg/.mp3 depending on the platform.
- File loading is disabled on consoles.
- Many small bug fixes and possible speed improvements made
- All JukeBox Free features are available.
Version: 1.0
Source Code: C#
Unity Version: 3.4.1 Free
Price: $10
![]() |
| Custom Inspector |
Regards,
Garth
Spawner - Available on Unity's Asset Store
Spawner is now available on Unity's Asset Store, it's free, so there's no reason not to buy it.
http://u3d.as/content/corrupted-smile-studio/spawner-free/2C3
Regards,
Garth
http://u3d.as/content/corrupted-smile-studio/spawner-free/2C3
Regards,
Garth
Tuesday, 24 January 2012
Spawner - Spawn More Enemies
It's started to look like 2012 is the year of giving from us, here at Corrupted Smile Studio. Coming this week is a Spawner system for spawning enemies. We have taken a previous released Spawner script that Garth made a couple years ago and done some upgrades and additions.
Some details about the system to follow.
Version: 1.0
Source Code: C#
Unity Version: 3.4.1 Free
Price: Free
Features:
- Works with Unity free
- Spawn Modes
- Continual (keeps the number of spawned units at the total number of units)
- Once (spawns up to the total only once)
- Wave (spawns in waves, once all are dead, spawns again)
- Timed Waves (spawns in waves, once the time is up, spawns again)
- Time Split Waves (spawns in waves, once all are dead, waits time then spawns)
- Supports 4 different unit levels (Allows easy switching of difficulty)
- Has a custom inspector to ease usage
| Custom Inspector |
Regards,
Garth
Monday, 23 January 2012
JukeBox - Pro in the Works
I recently released JukeBox - Free, a week ago, there has been what I would call a fair amount of downloads from the Unity Asset Store for it. I have since decided to work on a pro version that I would charge a little for.
Currently the pro version will include:
If you have more suggestions on what to add/improve for the pro version, comment here and I will see if it would be feasible for me to include it.
Regards,
Garth (Lead)
Currently the pro version will include:
- From folder loading of .ogg/.mp3 (depending on the platform) for user content.
If you have more suggestions on what to add/improve for the pro version, comment here and I will see if it would be feasible for me to include it.
Regards,
Garth (Lead)
Sunday, 22 January 2012
1000 Pageviews Approaching
Just thought I would let you guys in on a little something that has been lurking for a little while and that is that this blog is nearly at 1000 pageviews. Which for me is pretty damn good in the fairly short amount of time that it has been live (Since 28 July 2011). So I would just like to thank you for your support over the last 6 months, it has been good. The next 6 will be even better, stay tuned.
Regards,
Garth (Lead)
Regards,
Garth (Lead)
Sunday, 15 January 2012
JukeBox Free - Version 1.0
Version: 1.0
Source Code: C#
Unity Version: 3.4.1 Free
Price: Free
Features:
- Works with Unity free
- Can play random songs
- Can skip forward and backwards
- Allows a delegate to be called on song change that will display a formatted string of the Artist - Title.
- Supports volume changes.
- Automatically plays the next song once a song ends.
Regards,
Garth (Lead)
Monday, 9 January 2012
2012 Plans and Hopes
I thought I should share some plans I (and thus Corrupted Smile Studio) have for 2012 and see how they change throughout the year. As inspired by the Unity forums (forum.unity3d.com/threads/117861-What-are-your-plans-for-2012)
Regards,
Garth (Lead)
- Finish Canyon Project
- Get distinctions for all my university subjects
- Improve my coding ability.
- Try work on improving my 3D modelling and texturing.
- Polish and release the console screen system I've been working on, on Unity's Asset Store
- Polish and release the simple "jukebox" music system I've been working on Unity's Asset Store
- Finish the Corrupted Smile Studio Website to help with promotion of the games and tools that I create.
- Try to finish more smaller games throughout the year.
- More regular blogging about development and other plans.
Regards,
Garth (Lead)
Tuesday, 29 November 2011
Going Away for December
I just thought I should let everyone know that I won't be available to fix bugs or release any new packages during December, however if you happened to stumble across any please do not hesitate to email me (garthofhearts[AT]gmail[DOT]com) or leave a post on any of the Unity Forum threads for the project in question and I will try to get back to you on what course of action you should take.
Regards,
Garth (Lead)
Regards,
Garth (Lead)
Monday, 28 November 2011
INISystem Update 1.11 - Bug Fix
I decided to push the bug fix release of INISystem before the new release has even been approved. This version has a couple breaking features in it.
Such as the classes are no longer under the CSS namespace instead they are under CorruptedSmileStudio.INI namespace. This change was made to ensure that there should never be any clashes with other classes with similar names. The main class is also compiled as a DLL, this is just to ensure if there are any bugs that get reported I will know that it is not as a result of my code being changed. The INIHelper class however is not in the DLL but free, this allows a programmer to add their own parsers to the class as they see fit.
I hope this won't cause too much disruption and updating your code to reflect these changes shouldn't take longer than 5 minutes or less.
Regards,
Garth (Lead)
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